Type words. Defeat enemies.


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    GAME UPDATES

    Major Game Update: Campaign Mode

    Campaign mode has arrived! Keeb Quest's newest game mode has you progressing through a map, node by node, tier by tier, all the way to a final boss. Campaign launches with its first map, The Siege, ma…

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    Classic Mode Polish + New Enemy: Gnoll

    Classic Mode 6-letter words were underrepresented in the word pool, so more were added words to fill out that range alongside a new enemy. - New enemy: Gnoll - medium-fast speed, low defense, prioriti…

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    British English Option

    Added a British English option. Colour, centre, armour, defence, jewellery and other spellings now match British usage, applied consistently across Classic word pools, Academy lessons, Adventure stori…

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    DEVLOG

    A running story of how Keeb Quest got designed, written one chapter at a time. Start from the beginning, or jump to the latest chapter.

    Chapter 09 · Boss design

    Designing the Dialogue boss

    The idea came from comic book speech bubbles. It builds on what paragraph boss already established: punctuation is part of what you type.

    Jun 29, 2026 · 1 min read
    Chapter 08 · Design

    Designing for flow

    No artificial pauses, no obscured words, no breaks in the action. The typing never stops, and the decisions happen while your fingers are already moving.

    May 21, 2026 · 2 min read
    Chapter 07 · Adventure

    Adventure mode, and why it ended up at ten minutes

    Choose Your Own Adventure books, MUDs, and the first-person room description. How typing through a story changes the way you read, and why ten minutes became the right length.

    Apr 30, 2026 · 6 min read
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