A running story of how Keeb Quest got designed. Start from chapter one, or jump to the latest.
A memory of a lesser-known Squaresoft game that came back out of nowhere, a tight vertical JRPG battle layout that looked more like a standoff than a chessboard, and a daughter who's going to need to learn to type someday.
Jan 12, 2026 · 3 min read
One afternoon, three placeholder enemies, a rough prototype. What I noticed playing it and why the enemies needed ATB gauges.
Jan 26, 2026 · 3 min read
Falling words came from an old DOS missile game. Word grid came from raid healing in an MMO and, separately, from a spreadsheet I had open at the time.
Feb 16, 2026 · 3 min read
Paragraph boss and line rush both come straight from the typing-test sites I'd been using for years. One is about rhythm, the other is about flow.
Feb 27, 2026 · 2 min read
I started with no difficulty menu, one tuned curve, and the belief that typing speed would do the work. Playtesting broke that theory. What followed was three modes and a lot of tuning.
Mar 23, 2026 · 3 min read
Cursor styles, caret speeds, word colors, WPM calculations, post-run graphs. The typing UI conventions Keeb Quest adapted, and why.
Apr 14, 2026 · 6 min read
Choose Your Own Adventure books, MUDs, and the first-person room description. How typing through a story changes the way you read, and why ten minutes became the right length.
May 1, 2026 · 6 min read
No artificial pauses, no obscured words, no breaks in the action. The typing never stops, and the decisions happen while your fingers are already moving.
May 22, 2026 · 2 min read
The idea came from comic book speech bubbles. It builds on what paragraph boss already established: punctuation is part of what you type.
Jun 30, 2026 · 1 min read
The rest of the game assumes you can already type. Academy is for the player who can't yet, the one I actually built this for in the first place.
Sep 14, 2026 · 4 min read
Scatter started as Word Sweep, an Academy challenge with twenty-six words on screen, one for every letter. I turned it into a boss the same day and spent the next few days tuning where words appear and how fast they come back.
Oct 1, 2026 · 3 min read